VALORANT Patch Notes 11.09
Hey folks, it's Ash! We've got a few important implementations to improve your gameplay experience, addressing smurfing and new QOL updates with interactive objects, so focus up!
TLDR;
- 
    MFA required for accounts we've flagged as shared accounts to play Competitive queue 
- 
    Quality of life updates for interactive objects and abilities 
- 
    Many map and Agent bug fixes 
As always, we're regularly evaluating and improving our detection systems for botting and are happy to share that we've banned a significant number of accounts. Farewell botters, you will not be missed!
Separately, we've started penalizing some of the most egregious offenders of smurfing-purchased accounts that have been detected for boosting will be banned starting this patch.
ALL PLATFORMS
COMPETITIVE UPDATES
- 
    Starting in 11.09, accounts detected for sharing in NA, LATAM, BR, and KR, must enable Riot Mobile multi-factor authentication (MFA) to access Competitive queue. Other modes will remain unaffected.
    - You can check out this article for more information on why we're making this change, or get yourself set up with MFA now using this how-to guide.
- Reminder to please report players for smurfing as Rank Manipulation. Your reports will help us level up our detections!
- And lastly, a quick reminder that all Ascendant+ players will be required to add Riot Mobile MFA to their accounts in the above regions in an upcoming patch.
 
GAMEPLAY SYSTEMS UPDATES
- 
    We're rolling out some small quality of life updates that should make it easier for you to perform the action you intend to in-game. Interactive objects are the focus of this patch, and this will cover everything your "Use Object" button will do-basically, anything where you press "F" on PC or Square/X on Console by default.
    - Interactive Object Highlighting - World interactions including Switches, Ropes, Ziplines and Ultimate Orbs have been updated to use the standard green highlight color that other interactive objects in the game use.
- Interactive Object Prioritization - Aiming can now prioritize highlighted actions when multiple are possible. So now when you're in a Deadlock GravNet next to a Rope, you'll have more control over what you're interacting with first.
 
BUG FIXES
- 
    Maps
    - 
        Pearl
        - Fixed an issue where a crate on B Site was missing collision in certain game modes
 
- 
        Breeze
        - Fixed a spot on Breeze where players could destroy utility through a wall
 
- 
        Abyss
        - Fixed a spot on the map where using Deadlock's GravNet could potentially instantly eliminate teleporting agents like Yoru and Omen
 
- 
        Corrode
        - Adjusted an area on A Site to prevent Agents such as Waylay, Jett, and Raze from accessing unintended locations above the playable space
 
 
- 
        Pearl
        
- 
    Agents
    - 
        Astra
        - Fixed an issue that caused a Star activation sound for an already used Star to play when Astra was revived
 
- 
        Gekko
        - Fixed a bug where Gekko's Wingman did not play the intended animation when defusing the Spike
 
- 
        Gekko and Killjoy
        - Fixed a bug that caused Detain visual effects to show through thin walls and doors.
 
- 
        Iso
        - Fixed a bug that caused Iso's Kill Contract to scale up when spectating Iso with this ability equipped
 
- 
        Omen
        - Omen's Paranoia icon will be smaller so the overlay does not cover the minimap.
 
- 
        Reyna
        - Fixed a bug where using Reyna's Empress would sometimes not progress the Use Your Ultimate Ability mission
 
- 
        Skye
        - Fixed an issue that caused Skye's Guiding Light visual effects to linger when equipping and unequipping immediately
 
- 
        Sage
        - Fixed an issue that allowed Sage's Healing Orb to target players who were decayed but fully healed underneath the decay
 
- 
        Veto
        - Fixed an issue where the radius indicator when placing the Crosscut vortex wouldn't match the placed one
- Softened the visual effects during Veto's Evolution transformation and fixed some bright spots flickering in Agent Select
- Fixed an issue where Veto's Crosscut and Chokehold ability descriptions were inconsistent with their in-game behavior
- 
            Fixed the tendrils' exit animation on the Chokehold ability that was not showing up 
- Fixed an issue where some visual swirl effects wouldn't show up during the Crosscut equip animation in some specific occasions
- Fixed a bug where using Veto's Evolution would sometimes not count towards weekly mission progress
 
- 
        Viper
        - Fixed a bug where Viper's Snake Bite visual effects didn't fade at the same time for allies and enemies
- Fixed a bug that caused Viper's Viper Pit to linger in front of you when unequipped without casting
 
- 
        Vyse
        - Fixed a bug that caused Razorvine to appear to be missing its bottom half when Vyse died or Razorvine became inactive
 
- 
        Yoru
        - Fixed a bug where Yoru's Fakeout wasn't being destroyed by abilities it took lethal damage
- Fixed a bug where Yoru's Fakeout didn't collide with things in the game as if it were a player
 
- 
        Multiple Agents
        - Fixed a bug that caused Concuss visual effects to show through thin walls and doors
- Fixed an issue where audio timing for Suppress audio didn't end when the Suppress duration actually ended
 
 
- 
        Astra
        
CONSOLE ONLY
BUG FIXES
- 
    Agents
    - 
        Multiple Agents
        - Fixed a rare bug where players were sometimes unable to move the cursor while using map-targeted abilities like Brimstone's Sky Smoke
 
 
- 
        Multiple Agents