VALORANT Patch Notes 12.01
MFA coming to EU, Esports hub is back for VCT26
Happy 2026, everyone! It’s Ash and we got a short and sweet one for you in patch 12.01.
TLDR;
- For those in EU, Ascendant+ players and those detected for account sharing will need to enable MFA to play in Comp.
- The Esports hub is back for VCT26.
If you haven’t heard already, we did a lore panel in the VALORANT Lore Discord where we chatted through the Why We Fight Back music video and may or may not have elaborated on Viper and Chamber’s relationship. 👀Check out their Discord to see the recording!
ALL PLATFORMS
COMPETITIVE UPDATES
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Starting in 12.01 in EU, accounts detected for sharing and all Ascendant+ players must enable Riot Mobile multi-factor authentication (MFA) to access Competitive queue. Other modes will remain unaffected.
- You can check out this article for more information on why we're making this change, or get yourself set up with MFA now using this how-to guide .
ESPORTS FEATURES
- The Esports Hub is back for VCT 2026! Meet the teams on the Path to Champions and follow their journey through the International League Kickoffs.
BUG FIXES
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Agents
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General
- Fixed a bug where ability icons would not update if a player was debuffed repeatedly with the same type of debuff by the same agent.
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Harbor
- Fixed a bug where Harbor’s Reckoning overworld range indicator was not lining up with the actual ability.
- Fixed a bug where Harbor’s Cove was missing an ability icon when viewing it on the placement minimap.
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Fade
- Fixed a bug where Fade’s Prowler was missing a VFX asset when viewed in Left Handed Mode.
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Gekko
- Fixed a rare bug where Gekko's Dizzy would sometimes aim at detected players incorrectly (and miss).
- Fixed a bug where Gekko’s globules were sometimes visible on the enemy minimap even when out of sight.
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Viper
- Fixed a bug where Viper’s Viper’s Pit was only showing inconsistent VFX when an observer was on freecam within it.
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Chamber / Veto
- Fixed a bug where Chamber’s Rendezvous and Veto’s Crosscut indicators would overlap on agents and make them difficult to see.
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Killjoy
- Fixed a bug where Killjoy’s neck and hair clip would shift inconsistently while moving with an Odin equipped.
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Sage
- Fixed a bug where Sage’s Healing Orb targeting UI was still visible on allies who broke Sage’s line of sight.
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Phoenix
- Fixed a bug where Phoenix would remain nearsighted from certain abilities after respawning from Run It Back .
- Fixed a bug where Phoenix’s Hot Hands VFX trail would sometimes emerge from an inaccurate location when thrown from B Window on Bind.
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Yoru
- Fixed a rare bug where Yoru could use and instantly cancel Dimensional Drift by casting Gatecrash right as the buy phase barrier dropped.
- Fixed a bug where Yoru’s Fakeout clone could be pushed away by Veto’s Chokehold if Chokehold was on an elevated surface.
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General
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Modes
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All Random One Site
- Fixed an issue where Agents with continuous Ultimates (e.g. Reyna) drop an Ultimate Orb on death.
- Fixed a text overrun that could occur in certain localizations on console within the Next Random Agent widget.
- Fixed a glass breaking audio event on Ascent when A site is out of bounds.
- Fixed an issue where Loadouts would occasionally reset to default selections.
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All Random One Site
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Gameplay Systems
- Fixed an issue where bullet tracers sometimes wouldn't appear after shooting through a wall.
PC ONLY
BUG FIXES
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Premier
- Fixed an issue where Premier team tags were sometimes not displayed in the custom game lobby and other social modals.
- Fixed an issue where long Premier team names and tags were sometimes overlapping.