VALORANT Patch Notes 12.08

Introducing Skirmish: Ascension, new map rotation, and the return of Premier

It’s Ash again! Patch 12.08 is bringing you an exciting new update to Skirmish called Skirmish: Ascension as well as another map rotation. Here’s the TLDR;

  • Skirmish: Ascension - a new, experimental ranked experience with its own competitive leaderboard on our FTW site
  • Ascent is in, Bind is out
  • [PC only] Premier is back!
  • More bug fixes

ALL PLATFORMS

MAP UPDATES

  • Map Pool Updates
    • ASCENT is IN the Competitive and Deathmatch queues.
    • BIND is OUT of the Competitive and Deathmatch queues.

MODES UPDATES

  • NEW LIMITED TIME MODE
    • Introducing Skirmish: Ascension, a new limited ranked experience for Skirmish. 
    • We designed this mode as a fast, skill-forward competitive experience where gunplay stays primary, but selected abilities create more tactical decisions and replayable duels. Pick from a curated roster of Agents, each equipped with a single ability, and fight through staged weapon rounds in 1v1 or 2v2. Compete on the FTW ranked ladder to earn rewards and prove you are better. Available for Act 3.
      • Mode Details
        • Agents & Abilities
          • Choose from 14 Agents, each with one ability from their kit
            • Jett (Tailwind)
            • Waylay (Refract)
            • Chamber (Rendezvous)
            • Cypher (Cyber Cage)
            • Omen (Shrouded Step)
            • Phoenix (Curve Ball)
            • Yoru (Clone)
            • Iso (Contingency)
            • Sage (Barrier Orb)
            • Raze (Blast Pack)
            • Vyse (Arc Rose)
            • KAY/O (Flash/Drive)
            • Breach (Flashpoint)
            • Veto (Crosscut)
      • Staged Weapons
        • No economy. Weapons escalate through stages as the match progresses
          • Rounds 1-4: Pistols (Bandit, Sheriff)
          • Rounds 5-8: Low-tier rifles (Guardian, Bulldog)
          • Round 9+: Vandal and Phantom
      • Queues
        • 1v1 and 2v2 with separate matchmaking
      • Round Structure
        • First to 10 rounds wins
      • FTW Ranked Ladder
        • Competitive leaderboard segmented by server, region, and platform
        • Separate leaderboards for 1v1 and 2v2, tracked independently
        • Rank Tiers
          • Iron: 700 
          • Bronze: 1100
          • Silver: 1500
          • Gold: 1800
          • Platinum: 2100
          • Diamond: 2400
          • Ascendant: 2700
          • Immortal: MAX
          • Radiant: Top 100
      • Rewards
        • Combat Ready player card: Complete 3 Skirmish: Ascension matches
        • Trade Me player card: Complete 15 Skirmish: Ascension matches
        • Titles awarded by highest rank achieved on either ladder 
          • Skirmish Competitor: Gold to Platinum
          • Skirmish Expert: Diamond to Immortal
          • Skirmish Legend: Radiant
  • LEAVING LIMITED TIME MODES
  • Knockout is heading out. Thanks for playing!

BUG FIXES

  • Agent
    • These were fixed in Patch 12.07 but missed the notes.
      • Fixed a bug where using Miks’ Bassquake would cause the minimap cone to blink on use.
      • Fixed a bug where Veto’s Chokehold could detect enemies behind rotating doors on Lotus.
      • Fixed a bug where KAY/O’s ability VFX were not appearing if used right after KAY/O casts NULL/cmd.
      • Fixed a bug where Neon’s High Gear slide was not playing SFX for moving across different surface types.
      • Fixed a bug where Tejo’s agent select animation would sometimes cut off the smoke from the explosion.
      • Fixed a bug where Gekko’s Dizzy would only target an enemy if their head was visible.
      • Fixed a bug where during Dimensional Drift Yoru could not see invisible abilities like Vyse’s Shear or Cypher’s Trapwire even if he was close enough to them.
    • These are new fixes in Patch 12.08.
      • Fixed a bug where Viper's Toxic Screen SFX would activate repeatedly when Veto walked into it with Evolution active
      • Fixed a bug where players resurrected by Sage inside of Viper’s Decaying abilities would not gain Decay.
      • Fixed a bug where Tejo’s Armageddon would sometimes cast targeting spawn instead of the intended location.

PC ONLY

PREMIER UPDATES UPDATES

  • Welcome to Stage V26A3! Matches start on May 6.
    • Contender and Invite Division schedule changes:
      • There are only 6 weeks of matches this stage – the matches are still each Saturday from May 9 - June 13.
      • Playoffs now take place across multiple days.
        • The first round of playoffs takes place on June 20.
        • Teams that advance from the first round return on June 21 for their next matchup.
        • Make sure to check the schedule in the client for round start times for your zone!

BUG FIXES

  • General
    • Fixed an issue in settings where audio sliders weren’t moving correctly
    • Fixed an issue where trying to exit the client while a replay was paused wasn’t working

CONSOLE ONLY

KNOWN ISSUES

  • Modes
    • Skirmish 2v2: Ascension and Skirmish 1v1: Ascension - Timer is stuck at 00.50 sec when during Overtime phase.
    • Skirmish 2v2: Ascension and Skirmish 1v1: Ascension - Agent abilities do not show up on the Combat Report in the following round after affecting enemies