VALORANT Patch Notes 6.01

Lotus, Lotus, Lotus. And more Lotus!

Hello! Jo-Ellen here. Patch Notes 6.01 is a short one and it's focused on Lotus (including bug fixes that you helped point out).

Also, how are you liking Lotus so far?



  • The volume for the rotating doors has been reduced while rotating. Please let us know what you think.
  • The Lotus-only queue has been removed.
  • Lotus will now be included in the map rotation for Unrated and Competitive.



Replication has been removed from Modes queue.

  • Although we are shelving Replication temporarily, it is still available via the custom game option.



  • Killjoy’s Nanoswarm (C) will no longer deal more damage to destructible objects than intended.

Gameplay Systems

  • Fixed a bug where occasionally the third-person flashed visual indicator on an Agent’s head wasn’t in sync with the actual flash duration. (i.e. Omen’s Paranoia [Q], Phoenix’s Curveball [Q]).
  • Fixed a bug where the Spike would be invisible and attempting to equip the Spike would fail after changing from Defender to Attacker in a Custom Game and picking up the Spike.
  • Fixed a bug where you were unable to plant the Spike after reconnecting to a match where you died while disconnected.
  • Fixed a bug that, while using the Marshall, prevented full reloading between shots if auto-scoping is enabled. Thanks for all the reports on this!


  • Lotus
    • There are several bug fixes for Lotus. Thanks to everyone who reported issues! Here are a few highlights:
      • Boost exploit in the back of B Site has been removed.
      • You can no longer get yourself stuck in the rotating doors (we're pretty sure anyway, let us know if you find a way—also, you’re all very creative!)
      • Breach can now use abilities on both rotating doors.
      • The destructible door located at A Link now has working vision cones.
      • The Spike can no longer get lost in the back of A Site.
      • Fixed a broken Spike plant spot on A Site.