VALORANT Patch Notes 9.01
Howdy, gamers. Jo-Ellen, here.
There are a lot of Console updates in this patch including some for Neon, Raze, and Iso. Lotus is also entering the scene on Console. Read more below.
ALL PLATFORMS
MODES UPDATES
Escalation
Due to a bug, Escalation will be disabled starting with Patch 9.01. It will return in Patch 9.03.
WEAPONS UPDATES
Updated the animation for the Outlaw and its skinlines so that it is more apparent when the weapon is ready to be fired.
BUG FIXES
General
Fixed a bug where Neon could equip faster out of her slide than intended by manually inputting an equip action.
Gameplay Systems
Fixed a bug where AFK players were able to start the vote for surrender.
Fixed an issue when exiting Cypher’s Spycam that causes a brief stutter for Spectators.
Fixed an issue with Tactical Callouts displaying in chat regardless of the option being turned off in Settings.
Fixed an issue with bullet tracers appearing for guns picked up regardless if they are turned off in Settings.
Fixed an issue regarding Sage and Clove resurrections not being visible for Spectators and Observers.
Fixed a performance degradation issue caused by auto-respawn by spike explosion in Custom Game modes.
Maps
Abyss
Cleaned up lots of Cypher’s Spycam spots to prevent visual issues or unintended placements.
Improved Wingman’s Spike plant pathing on A site.
Cleaned up ability and player collision in a variety of spots across the map.
Fixed a bug where the Minimap could be oriented upside down with certain settings active.
Fixed a visual bug seen when falling off of the map on A site.
Fixed a bug where Viper’s Pit could spread farther than intended on A site.
KNOWN ISSUES
Social
When changes happen to your party, there is a chance you may see "<MISSING STRING ENTRY TABLE>" in your chat log.
PC
ESPORTS FEATURES
Pick 'Ems Beta is coming for VALORANT Champions 2024!
Starting on July 26th, you will have access to the Champions Seoul Group Stage in-client and on the web. You’ll get to:
Predict the advancing teams for points, earning extra points for correctly guessing the exact placement.
Earn rewards for playing, with the best of the best earning more exclusive rewards.
And see how you stack up against other experts and creators.
Finally, prepare for the Playoffs Stage next patch where you’ll fill out the full double elimination bracket at once.
Look out for more details on how to participate later this month!
BUG FIXES
Gameplay Systems
Fixed an issue involving the Ping Wheel getting stuck on the interface when bound to the Z key.
Premier
Hey IBIT zone Premier Players!
There was an issue with matchmaking that prevented matches from being played in the first 2 weeks of the Episode 9 Act 1 stage. Contender and Invite divisions were unaffected and these teams successfully played their matches.
Issue has been fixed and teams should be able to find matches successfully for week 3 and on.
Any team that plays a match in the IBIT zone in week 6 and before will automatically qualify for playoffs.
Teams that have already played a match in another EU zone can still earn the playoff qualification in IBIT, but will require teams to create a new roster in the IBIT zone and play a match.
Teams will qualify for playoffs by receiving 600 points before the start of week 7 matches.
For example, if your team has 25 points at the end of week 6, then your team will have 625 points before you play your week 7 matches.
CONSOLE
GENERAL UPDATES
It is now possible to freely rebind non-ultimate Ability Button mappings.
Added settings for inverting map cursor controls.
AGENT UPDATES
Neon
Slide
Re-equip Speed changed from Fast to Instant.
Raze
Second Blast Pack
Second Blast Pack’s horizontal force has been reduced.
Iso
Double Tap: Duration: 20s >>> 12s
Signature kill reset removed.
MAP UPDATES
Lotus enters Competitive, Unrated, Swift Play, and Deathmatch queues.
MODES UPDATES
Deathmatch
Deathmatch is experiencing an issue and will be unavailable on Console until a fix can be shipped.
SOCIAL UPDATES
Updated the notification indicator on the social card so that it’s easier to tell when you have a party invite even when the social panel is closed.
Added voice indicators to the Party tab in the social panel, so you can see who is speaking.
Added a button to leave the party to the My Party section of the Party tab in the social panel.
BUG FIXES
General
Traditional Preset Weapon Switching Fixes
Fixed issue where unequipping abilities wouldn't respect the “Auto-Equip Prioritizes (Strongest/Latest Setting)”.
Fixed issue where you couldn't switch off from the Spike when you had no primary when using the ‘Traditional Controls’ Preset.
Fixed an issue where you could sometimes lose visual highlighting on the buttons you hover over in the front-end menus.
Fixed issues that could cause you to be unable to leave the Range.
Agent
Sova
Recon Bolt
Fixed an issue where Recon Bolt did not properly apply AimAssist to Revealed Targets.
Fade
Haunt
Fixed an issue where Haunt did not properly apply AimAssist to Revealed Targets.
Fixed an issue where AimAssist was incorrectly being applied when certain abilities were equipped:
Fade - Nightfall
Chamber - Rendezvous
Harbor - Cascade
Harbor - Cove
Viper - Poison Cloud
Viper - Toxic Screen
Viper - Viper’s Pit
Yoru - Fakeout
Yoru - Dimensional Drift
Gameplay Systems
Fixed issue where you could be in Focus Mode while inspecting your weapon.
Competitive Systems
Fixed an issue where EOG screens when viewing matches in Match History will disappear and be inaccessible
Social
Fixed a bug where your presence sometimes failed to update after a match.
KNOWN ISSUES
General
When navigating Surrender menus, there's a chance your controls can become locked for an entire round. Due to this, we've elected to disable the Surrender and Remake menus until we can properly fix the issue. Draw will remain functional.