Replays: Everything You Need to Know
VALORANT’s Replay System is here.
With the release of Patch 11.06 and the implementation of Replays, we wanted to put together a little overview article to answer some of your burning questions and give you some more detailed info about what to expect from the Replay system at launch.
Let’s jump right in!
Replays were designed as a tool to show a complete view of your recent matches so that you can better understand what happened during a moment, round, or game. We hope that the Replay system allows you to analyze your own play with that of your teammates and opponents to better understand what went right or what went wrong throughout a game.
Now that Replays are live, we will evaluate improvements like we would for any other system in the game. We will continue to listen to player feedback and collect data about how players are interacting with the Replay system before evaluating any possible changes.
Replay System Info
Replays will become available on VALORANT PC starting with Patch 11.06 for all regions other than China.
- Patch 11.06 will deploy on September 16 or 17 depending on your region at 9:00AM PT.
- Replays will be available in China starting with Patch 11.07b on October 9 local China time.
- Replays will be available for VALORANT Console starting with Patch 11.10 on November 11 or 12 depending on your region at 9:00AM PT.

Within a Replay file, you will be able to:
- Observe the game from all 10 players’ first-person perspectives.
- Enable/disable friendly/enemy player outlines, AKA “wall hacks”
- Enable/disable the ability to follow projectiles like Sova Recon Dart.
- Observe the game with a third-person free observer cam
- Fast-forward, slow down, and pause the game. (Speeds: .1x, .25x, .5x, 1x, 2x, 4x, 8x)
- Skip to each round of the game.
- Time-jump to anywhere in the game.
- You’ll also see small icons on the timeline to signify where kills, deaths, and ultimate ability usage took place.
- Show/hide the minimap and HUD.
- Open the combat report at any time
Now, let’s get into some of your Frequently Asked Questions.
Known Issues
There are a few known issues with Replays that we also wanted to make you aware of. Some of these issues we’re hoping to fix in a future patch, but others are inherent to Replays in VALORANT and will continue to persist.
Mini/Mega Map Fog of War - While you can toggle enemy outlines on or off to reflect the visual info available to each player’s first-person POV, you cannot hide that info from the minimap or megamap. So even if you can’t see an enemy behind a wall with outlines toggled off, you will still see them on the minimap.
Ability Minimaps - Ability minimaps like Brimstone’s Sky Smoke, Clove’s Ruse, Tejo’s Guided Salvo, Armageddon, etc. will not be viewable in a Replay. From that player’s first-person POV, you will see the Agent raise their hands when placing the abilities, but there will be no in-game map to see exactly where they’re being placed. Once the abilities are deployed, the minimap and in-game world will show the abilities.
Ability Placement Markers - Similar to the ability minimaps above, ability placement markers like KJ’s turret outline, Deadlock’s Sonic Sensor preview, Cypher’s Trapwire preview, etc will also not be viewable when a player is placing them in a Replay. You will see the player equip the ability and the animation when the ability is deployed, but no preview placement markers will be visible until the ability is placed.
We hope you have fun studying, learning, and improving with the Replay system in VALORANT. And we’ll be continuing to monitor your feedback closely as you all use the tool day-to-day. We’ll be back to share more info on our socials at launch, and we’ll continue to update you on any bug-fixes or updates to Replays in the patch notes or additional social content.
GL HF GG!