VALORANT Patch Notes 12.01

MFA coming to EU, Esports hub is back for VCT26

Happy 2026, everyone! It’s Ash and we got a short and sweet one for you in patch 12.01.

TLDR;

  • For those in EU, Ascendant+ players and those detected for account sharing will need to enable MFA to play in Comp.
  • The Esports hub is back for VCT26.

If you haven’t heard already, we did a lore panel in the VALORANT Lore Discord where we chatted through the Why We Fight Back music video and may or may not have elaborated on Viper and Chamber’s relationship. 👀Check out their Discord to see the recording!


ALL PLATFORMS

COMPETITIVE UPDATES

  • Starting in 12.01 in EU, accounts detected for sharing and all Ascendant+ players must enable Riot Mobile multi-factor authentication (MFA) to access Competitive queue. Other modes will remain unaffected.
    • You can check out this article for more information on why we're making this change, or get yourself set up with MFA now using this how-to guide .

ESPORTS FEATURES

  • The Esports Hub is back for VCT 2026! Meet the teams on the Path to Champions and follow their journey through the International League Kickoffs.

BUG FIXES

  • Agents
    • General
      • Fixed a bug where ability icons would not update if a player was debuffed repeatedly with the same type of debuff by the same agent.
    • Harbor
      • Fixed a bug where Harbor’s Reckoning overworld range indicator was not lining up with the actual ability.
      • Fixed a bug where Harbor’s Cove was missing an ability icon when viewing it on the placement minimap.
    • Fade
      • Fixed a bug where Fade’s Prowler was missing a VFX asset when viewed in Left Handed Mode.
    • Gekko
      • Fixed a rare bug where Gekko's Dizzy would sometimes aim at detected players incorrectly (and miss).
      • Fixed a bug where Gekko’s globules were sometimes visible on the enemy minimap even when out of sight.
    • Viper
      • Fixed a bug where Viper’s Viper’s Pit was only showing inconsistent VFX when an observer was on freecam within it.
    • Chamber / Veto
      • Fixed a bug where Chamber’s Rendezvous and Veto’s Crosscut indicators would overlap on agents and make them difficult to see.
    • Killjoy
      • Fixed a bug where Killjoy’s neck and hair clip would shift inconsistently while moving with an Odin equipped.
    • Sage
      • Fixed a bug where Sage’s Healing Orb targeting UI was still visible on allies who broke Sage’s line of sight.
    • Phoenix
      • Fixed a bug where Phoenix would remain nearsighted from certain abilities after respawning from Run It Back .
      • Fixed a bug where Phoenix’s Hot Hands VFX trail would sometimes emerge from an inaccurate location when thrown from B Window on Bind.
    • Yoru
      • Fixed a rare bug where Yoru could use and instantly cancel Dimensional Drift by casting Gatecrash right as the buy phase barrier dropped.
      • Fixed a bug where Yoru’s Fakeout clone could be pushed away by Veto’s Chokehold if Chokehold was on an elevated surface.
  • Modes
    • All Random One Site
      • Fixed an issue where Agents with continuous Ultimates (e.g. Reyna) drop an Ultimate Orb on death.
      • Fixed a text overrun that could occur in certain localizations on console within the Next Random Agent widget.
      • Fixed a glass breaking audio event on Ascent when A site is out of bounds.
      • Fixed an issue where Loadouts would occasionally reset to default selections.
  • Gameplay Systems
    • Fixed an issue where bullet tracers sometimes wouldn't appear after shooting through a wall.

PC ONLY

BUG FIXES

  • Premier
    • Fixed an issue where Premier team tags were sometimes not displayed in the custom game lobby and other social modals.
    • Fixed an issue where long Premier team names and tags were sometimes overlapping.