VALORANT Patch Notes 6.06

We’ve got a short patch notes this week. Check it out here.

Hello, Jo-Ellen here.

Short patch notes this time around. Check out changes we made to Gekko, Lotus, and Agent outlines below.

AGENT UPDATES

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Gekko

  • Mosh Pit (C)
    • Mosh Pit’s damage to objects has been performing inconsistently with relative abilities such as KAY/O’s FRAG/ment (C) and Breach’s Aftershock (C).
      • Damage to objects has reduced 2.5x >>> 1x
  • Wingman (Q)
    • Wingman will now always die if he is last alive.

MAP UPDATES

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Lotus

  • Updated the destruction VFX for the destructible door located between A Link to A Main in order to make it easier to see through as it falls away.

GAMEPLAY SYSTEMS UPDATES

  • Added the ability to hide Agent outlines and fresnel (the color outline on Agents)
    • Go to Settings >> General >> Under “Other”, there is an option to toggle “Hide Outlines and Fresnel”.

BUG FIXES

Agents

  • Wingman can no longer concuss intangible players.

Gameplay Systems

  • Fixed a bug where loading into a match resulted in an incorrect view of under the map.

Social

  • Fixed a bug preventing you from sending a whisper starting with a Circumflex Accent ^. You can now whisper cute emoticon faces to each other using ^w^.
  • Fixed a bug causing ping icons to be displayed even when someone was muted. Muting someone will now properly suppress ping icons.
  • Fixed a bug where the voice chat UI was obscured when your Agent was blinded. You can now see, even when your Agent can’t.
  • Fixed a bug where the join party button would still be active even though the party invite was no longer valid.
  • Fixed a bug where when searching your friends list, the number of people a friend is in a party with would not display correctly.
  • Fixed a bug where scrolling the social panel would sometimes scroll other UI elements like the Agent carousel.
  • Fixed a bug where the friends list was obscured when auto-reject friend requests was enabled.