VALORANT Patch Notes 3.12

Agent-specific keybinds. That is all.

Light one to close the year so you can go home and be a family person. 

But hey, Agent-specific keybinds are finally here. We did say Episode 3, didn’t we?

GAME SYSTEM UPDATES

Agent-specific Keybinds

  • We heard you loud and clear. You can now go to the Settings Menu and set different keybinds for each Agent!
  • Go to Settings >> Controls >> Actions to get started
  • Added ability to create, delete, and search for keybind profiles for each Agent. You cannot create more than one profile per Agent.
  • Added ability to copy your default keybindings to a single profile or all profiles at once.
  • Now when your keybinds are in conflict, you can see what other items the binding is assigned to.
  • You can revert individual changes made to bindings in each keybind profile. Reverting will reset the keybind to what it was at the time the profile was created.

SOCIAL UPDATES

  • Report in Agent Select is now live!
    • You can now report disruptive players during the pregame. Just hover over the name and click REPORT.
    • You can also add players to your friends list if you have a positive experience.
  • Friendly Fire detection
    • You Better stop purposely blasting grenades on your teammates cause we’re tracking them and will be punishing excessive damage to allies!

PROGRESSION UPDATES

  • Wide Player Cards
    • After community feedback we are bringing back the Wide Player cards that are shown during the Loading Screens and in the kill banners.

GENERAL

  • Integrated select changes and bug fixes for Slate/UI from Unreal Engine 4.26 and 4.27

BUGS

Agents

  • Fixed a bug that caused abilities that consist of a held object to display incorrectly in third person. You’ll notice this fix on Skye, Sage, Jett, Yoru, and Reyna.

Social

  • Fixed a bug where players were able to spam invite others to party