VALORANT Patch Notes 10.06

New KAY/O mechanic and buffs, plus loads of bug fixes.

Hey folks, it’s Ash! 

For patch 10.06, we’re looking at a nice lil buff for KAY/O that introduces a new mechanic to his flashes causing them to pop earlier upon bouncing. KAY/O’s resurrection time has also gone down by half, so you’ll no longer have to yell at your teammate to watch your back as you res…well you’ll be yelling for half as long at least.

There’s also a bunch of bug fixes. For those of you on console who may have seen that you’re not getting progress at the end of each game—don’t worry, it’s a visual bug and you are still getting your progress!

Lastly, we’re adding 4 extra teleporters on Bind and none of them are connected so entering any of them will shoot you out at 1 of the other 5 locations at random. Please let us know how you feel about it!

Until next time, happy gaming and don’t forget to 1, 2, 3, flash!

(The last one is an April Fools’ joke btw, please don’t kill me)


ALL PLATFORMS

AGENT UPDATES

  • KAY/O

    • While we love that KAY/O has an engaging path to mastery, we consistently see that there is a large gap between his skill ceiling and skill floor and that gap hasn’t really improved over time. We see from both player feedback and internal statistics that his flash is the most difficult flash to coordinate with on the roster.

    • We think we can make KAY/O’s overhand flash more flexible for mid-range scenarios to better match our other flashes.

      • These sets of changes should continue to preserve his high skill ceiling on those perfectly tossed pop flashes you have been practicing.

    • We’re also reducing his resurrection duration on his ultimate to reinforce the potential for teamplay to pick up an ally KAY/O.

    • FLASH/DRIVE

      • Upon bouncing, flashes will now start a 0.8 second windup and then pop.

        • This windup has unique audio and visuals when triggered.

        • The bounce windup will not be triggered if it is already less than 0.8 seconds from popping, so it won’t increase the total max time from throw to pop.

      • Underhand maximum flash duration 1.25s >>> 1.5s

      • Increase VO callout range of KAY/O’s “flashing” voice line 20m >>> 50m

      • Unequip time 0.85s >>> 0.6s

      • A minimap indicator has been added to the flash for teammates only.

    • NULL/cmd

      • Ally resurrection time 3s >>> 1.5s

  • Yoru

    • Fakeout is providing a bit too much return on investment at the 100 credit cost.

    • Fakeout

      • Cost increase 100 >>> 200 credits

  • Vyse

    • While we’re happy that Vyse has found a place in the ecosystem since the buffs in patch 9.11, we’ve found the durations on her abilities to be excessive in a world where her Razorvines are more threatening. We’re shortening the durations on her Razorvines and Shear so that Vyse will have to more actively capitalize rather than just relying on the baseline value of their stall.

    • Razorvine Duration: 

      • 10s >>> 7s 

    • Shear: 

      • Triggered Wall Duration: 8s >>> 6s

PLAYER BEHAVIOR UPDATES

  • Improved feedback notifications so you will now more reliably see messages when a cheating report leads to a ban.

PERFORMANCE UPDATES

  • Improved CPU performance of Sunset by reducing the number of map specific objects that tick each frame.

BUG FIXES

  • Agents

    • Vyse

      • Arc Rose

        • Fixed a bug where Vyse’s Arc Rose idle animation stopped looping when she crouched.

        • Fixed a bug where destroying the Arc Rose while Vyse was recalling it did not respect the 40 second “destroyed” cooldown.

    • Raze

      • Blast Pack

        • Fixed an issue where Blast Pack could knock back Skye’s Trailblazer and Tejo’s Stealth Drone through walls.

    • Clove

      • Meddle

    • Deadlock

      • Annihilation

        • Fixed an issue where hit-confirm sounds on Deadlock’s cocoon target were abnormally loud.

    • Breach

      • Aftershock

        • Fixed an issue where Breach would go into an incorrect idle animation pose in third-person after Aftershock was fired.

    • Sova

      • Owl Drone

        • Fixed an issue where Sova would go into an incorrect idle animation pose in third person after exiting Owl Drone.

    • KAY/O

      • Fixed a rare issue where KAY/O could appear standing up when downed during Null/CMD.

      • Fixed an issue where KAY/O’s Zero Point dagger trajectory could behave unexpectedly with packet loss.

    • Gekko

      • Fixed an issue where the “Spike Down” VO would not play when Wingman was destroyed while carrying the Spike.

    • Iso

      • Fixed an issue where swapping to Iso with Double Tap active could result in the wrong UI bar displaying for spectators or observers.

    • Tejo

      • Stealth Drone

        • Fixed a bug where Stealth Drone was not unstealthing upon jumping up prior to its scan.

PC ONLY

BUG FIXES

  • Premier

    • Fixed an issue where a player’s status in the Premier Hub roster list would sometimes overlap with the alert icon in certain queues.

    • Fixed an issue where the playoff bracket would not update dynamically during the second game of a best of three matchup.