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This is Ask VALORANT. We pull questions from the soup of the community to answer. Today you asked about in-game pauses, sharing crosshair settings, and practice while queueing. 


You should allow an in-game pause per team, because sometimes we have to pee or poop.


We've done some rough experimentation with team pauses in-game and pre-round. Pausing mid-round can introduce a number of gameplay concerns that may compromise the competitive integrity of a match. And since we view the competitive integrity of each match as a fundamental part of VALORANT, we've opted to not support mid-round pauses.

We know that sometimes you will need to “pee or poop,” as you so elegantly put it. To make sure everyone has a chance to handle their business, we'll be exploring different ways of possibly incorporating a pre-round pause. This would allow you to pause the match without the possibility of impacting the outcome of engagements.

It'd be rude of us to ask you to hold it while we plan out the details, so you should probably just go to the restroom now while we work this out.

—Steven Eldredge, Senior Producer


Will we ever get a system to share crosshair settings, like the deck system code in Legends of Runeterra?


We definitely have plans for more crosshair customization in the future, and a good extension of that feature is to allow you to share your customizations with teammates and friends. I mean sharing is caring after all, right?

—Steven Eldredge, Senior Producer


Will we ever be able to play on the practice range while queueing?


The tech is feasible to let you jump into the practice range while queuing, but we’ve been reluctant to pursue this because it is straight up not efficient for what it’s accomplishing and we’re more excited about alternatives, like an aim trainer you could access while in queue.

Here’s why: A practice range “match” is currently  just as expensive for us to run on the server side as a standard 5v5 match, but the effort is about 10x less efficient per player because it is only serving one player at a time. We prefer to preserve our server horsepower for bread and butter competitive matches.

Now about those alternatives. I mentioned a possible simple aim trainer that can scratch the trigger itch, and that could be a step to a future solution where you queue for something like FFA Deathmatch.  There is a bunch of prerequisite tech we need to figure out there before we could do something like this, but an early step we are taking toward this is to implement the ability to join FFA DM games in progress—which we hope to get done early next year.

—Jared Berbach, Lead Games Mode Producer

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